The protagonist plays as a single green blob to control a corpse and defeat this King. The King locks up and kills infected suspects, slowly losing his humanity. In this world, a spreadable disease known as the Malaise, has gloom across the kingdom, infecting and killing citizens. At the 4 th defeat of the final boss, the player will be able to reach the true ending. However, each time the player finishes a run without dying, they can start a new run, but with increased difficulty and items. All in all, their goal is to simply defeat the King and “complete” the game. With these functionalities, the player is to traverse a multi-biome map, defeating enemies which get progressively powerful. As they progress along, the player becomes stronger by finding powerups by either defeating enemies or picking them off the ground. The player is able to move bi-directionally and equip 2 different weapons and skills. The combat system of Dead Cells is relatively simple. Lens #7: Elemental Tetrad In-game Screenshot In each run, the player will try to kill the King of the kingdom, but only to have the King explode, causing the player to return as the green blob, and restart again. What lies inside a prison is a corpse, or in fact, many corpses, which one of it is the protagonist, where the player plays as a decapitated head of green goo controlling this dead body, only to die and restart all over again with another corpse, repeating this insanity till what seems to be the end.ĭead Cells is an indie, Metroidvania rogue-like dungeon crawler with procedurally generated maps with different routes, making each and every run a whole different experience.
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